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Super Meat Boy Forever | |
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Developer(s) | Team Meat |
Publisher(s) | Team Meat |
Designer(s) | |
Programmer(s) | Tommy Refenes |
Artist(s) |
|
Composer(s) | |
Platform(s) |
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Release | 2020 |
Genre(s) | Platform |
Mode(s) | Single-player |
Super Meat Boy Forever is an upcoming independent video game developed by Team Meat for Nintendo Switch, PlayStation 4, Xbox One, iOS, Android, Microsoft Windows and Linux. Originally planned as a mobile-only version of Super Meat Boy,[2]Super Meat Boy Forever was gradually developed into a full-fledged sequel featuring a new control scheme and randomly generated levels.[3]
Gameplay[edit]
Super Meat Boy Forever expands on Super Meat Boy's challenging gameplay, as well as the main villain Dr. Fetus. Meat Boy and Bandage Girl's child Nugget has been kidnapped by Dr. Fetus and the couple must work together to rescue her. Both characters can kick and punch enemies and must avoid deadly obstacles to save Nugget. The control scheme uses two buttons.[4] Levels are randomly generated based on the player's skill level using premade 'chunks' created by the designers.[5]
Development[edit]
Development for Super Meat Boy Forever was announced in 2014 as mobile-only sequel to the original Super Meat Boy. Team Meat founders Edmund McMillen and Tommy Refenes originally teased the project as a 'live action stealth game' called A Voyeur for September, but this was later revealed to be an anagram for Super Meat Boy Forever.[2] After a few years of little to no public updates, Edmund McMillen left Team Meat and began focusing on other intellectual property such as The Binding of Isaac and The End Is Nigh. Refenes said to not 'hold your breath' expecting McMillen to come back after Super Meat Boy Forever is released.[6]
In 2017, Refenes restarted the project as full-fledged sequel and several new team members joined Team Meat to help with development. Among the new team members were Kyle Pulver (Offspring Fling, Snapshot), and Temmie Chang who worked on the art for Undertale.[6] Ridiculon, who composed the music for the PlayStation 4 version of Super Meat Boy, returned to compose the sequel's soundtrack.[7] Refenes explains that even though the game is still coming to mobile, this version was developed primarily as a console game.[4] The new version of Super Meat Boy Forever was revealed at PAX Prime 2017. The game was championed by Nintendo during their Nindies Summer 2017 Showcase,[8] and the PAX demo of the game was well received by the media.[4] The game was scheduled for an April 2019 release[9], but was pushed back to a later date on consoles with a late 2020 release for Steam.[10]
References[edit]
- ^'Team Meat @ PAX East booth #15099 on Twitter'.
- ^ abFarokhmanesh, Megan (29 August 2014). 'Super Meat Boy Forever is an endless platformer, not a little 'throwaway game''. Polygon.
- ^Devore, Jordan. 'Super Meat Boy Forever is a 'true sequel' due out in 2018'. destructoid.
- ^ abcMatulef, Jeffrey (13 September 2017). 'Super Meat Boy Forever does more with two buttons than most do with 14'. Eurogamer.
- ^'Team Meat Is Showing Off Its Meaty Sequel: Super Meat Boy Forever'. Kotaku Australia. 2 September 2017.
- ^ abPhillips, Tom (26 September 2017). 'Super Meat Boy Forever and the return of Team Meat'. Eurogamer.
- ^'Super Meat Boy Forever - Nindies@Night (Interview) - NinMobileNews'. NinMobileNews. 1 September 2017.
- ^Compendio, Chris. 'Nintendo's PAX West Indie Showcase Includes Super Meat Boy, No More Heroes Follow-Ups'. pastemagazine.com.
- ^Horti, Samuel (December 9, 2018). 'Super Meat Boy Forever release window set, will be Epic Store exclusive for a year'. PC Gamer. Retrieved December 9, 2018.
- ^Wales, Matt (5 April 2019). 'Super Meat Boy Forever delayed, now launching 'not too far after April''. Eurogamer. Retrieved 28 May 2019.
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Super_Meat_Boy_Forever&oldid=932499053'
Super Meat Boy Forever will arrive later this year, but at PAX East 2019, we finally learned a bit about the game's upcoming DLC. Game designer Tommy Refenes spoke with DualShockers about the planned post-launch support.
From DualShockers:
Specifically, Refenes shared that 'we have some plans for DLC' from developer Team Meat after the game's launch this spring, and said that the DLC would consist of 'substantial' new additions for it post-launch. Refenes also added that the post-launch DLC would aim to make the game's levels 'ridiculously hard,' but no further details were shared on what specifically will be added to the game after release.
Refenes, however, did confirm that a feature for user-created levels is planned for Super Meat Boy Forever, though that feature would not be implemented in the game at launch. However, much like the Super Meat World level editor that was added to Super Meat Boy after its release, it seems that Super Meat Boy Forever will be getting a similar system down the line to allow players to craft their own ridiculously-challenging levels.
Honestly, having a level editor feature for Forever is arguably the best news Super Meat Boy fans could ask for.
Super Meat Boy Forever is slated to release this spring for PlayStation 4, Xbox One, Nintendo Switch, PC, Linux, iOS, and Android.
Madeline Ricchiuto is a gamer, comics enthusiast, bad horror movie connoisseur, writer and generally sarcastic human. She also really likes cats and is now Head Games Writer at Bleeding Cool.